The Kerr effect, in geometric optics, is an extension
of laws of the light refraction at the time of its propagation in
transparent materials with variable refractive indices. This effect took
lately a considerable importance in the Industry of
telecommunications with optical fibers. (Variable refractive index
fibers).
The Kerr effect is used to avoid the chromatic
scattering at the time of the transmission of light. It has for
consequence to preserve, all along the course, relations of phases in the
specter of the transmitted light, and therefore to avoid the deterioration
of information. (Soliton)
In astrophysics it could be revealed of an
unexpected importance in the gaseous environments having a gradient of
refractive index, in interrelationship with gradient of matter density (gas).
Especially when these environments are associated with the presence of
gigantic black holes. (cores of galaxies)
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Optical Laws of Descartes. (recalls)
The incidental ray, the perpendicular to impact and the
refracted ray are in a same plan.
The sinus of the angle of incidence is in a constant
report with the sinus of the angle of refraction. That is expressed with
the relation:
sin i = n.sin r
(n is the refractive indice)
Let's note that the refractive index also depends of
the frequency of the incidental wave. It is this property that is used in
fibers with gradient of indice to avoid the chromatic scattering.
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Kerr effect in plane
geometry.
When light crosses an environment whose refractive
indice believes continuous manner, light follows a trajectory whose angle
varies continuously. In the example, opposite, one sees that light quickly
tend toward the vertical axis.
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Kerr effect in
circular or spherical geometry.
In a spherical environment with a refractive indice,
increasing from outside of the sphere toward the center of the sphere,
light, entering in the sphere, follows a spirally trajectory. The type of
spiral depends on the law of growth of the indice (linear, x², x3...)
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Algorithm of simulation:
We achieved this simulation while writing a program in
C " language ". The execution time, after compilation, was, on the PC of
which we owned at this time (486 DX 50), of the order of half an hour.
We used, on advices of Mr.
J.C. Pecker, Professor in the
Collège de France,
the perfect gas law, which permits to calculate the refractive indice,
knowing n the density (Nb of molecules in the volume).
For the calculation of the refractive indice I took the equation
therefore:
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N²(v) = e(v)
= 1 + 4pna(v)
With a
= 0,91 (Hydrogen) et v = frequency
Then, We inserted it, in a software buckle containing
the 2eme law of Descartes. The difficulty of the simulation is essentially
due to the few of mathematical processor precision in the PCs. (Trigonometric
tables, and numerical computations where, at this time, 32 bits limited.
it is therefore better to achieve them with our own programs). besides
don't forget the rounded of calculations. In final here is the result in
the case of a sphere of gas of about hundred years light with a density
varying from 10-20 g/cm3 to 10-10 g/cm3.
The utilized growth law is in x². Alone the central part is
represented here. Also notice that the simulation shows that the optical
frequency has a negligible role in densities of matter placed in game.
Not to hide anything, when I undertook this work, no
one believed there, me either.
Conclusion
If in the universe phenomena of refractivity are so,
possible in a gas bubble with gradient of density of matter and with
refractive indice, then, well evidently, it is strictly useless to
invoke, for every case of lens, some and solely gravitational lens.
However, the two phenomena are not certainly exclusive one of the other.
And, in this case they are accomplice and cumulative !
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Documents: |
gradient d'indice (French)
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